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The Book of Random Tables: Quests 3
Matt Davids, Erin DavidsLike the first two books in the series, this book is meant to help the dungeon masters and game masters of fantasy tabletop role-playing games save time. Preparing RPG campaigns and sessions can be taxing, and sometimes a spark is needed to light the creative fires.
DMs and GMs always need clever hooks and stories to launch their players on fantastic adventures. These quest and adventure ideas can be used in a couple of different ways.
First, they can be used as the main objective of a campaign. Second, they can be used as side quests or rumors during a larger campaign. To help use the ideas in either of these ways, the quests range from simple to complex. This range gives DMs flexibility in crafting sessions.
The adventure ideas have been arranged in random tables so dungeon masters can roll percentile dice to discover quests. The element of randomness in tabletop RPGs often brings out the most fascinating and engaging stories. As game masters and players add to the seed provided, unique tales emerge.
The quests are categorized by different themes: Apocalyptic, Espionage, Fey, Gnome, Maps, Messages, Quest Givers, Ranger, Sky, and Thieves Guild.
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